There's good divisions, there's bad divisions and mostly divisions are just average joes. When in your opinion will Clans be added? The flesh surrenders itself. This thread is for all things match making. Will ranked battles expand to include more tiers?
Eternity takes back its own. Can you expand on how the Random Number Generator factors hits, penetration and damage values, mainly is this an on the fly during battle calculation, or have some been preloaded before battle. In those circumstances you are not expected to do much, if any, damage but instead be a spotter.
That way, everything works as expected when players jump in and out of Platoons. To address this, when there's a surplus of Platoons in the queue, the matchmaker will select the Platoons first and fill the missing gaps with solo players. Given that I don't platoon, I consistently Skip Missions that demand a platoon. It doesn't have unique matchmaking. If it is not listed as an exception on the Unique Matchmaking Chart, the default rules above apply.
- This light tank often ends up at the bottom of the team list.
- If we assume so we don't overcomplicate the situation that both teams have an equal number of free places and the ships don't matter, why?
- Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker.
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- The only thing I can think of what your chances are supposed to tell is which team has what percentage of the total number of division players.
Bottom line is you've taken the fun out of scouting, and unless you fix it, your customers will be taking their time and money elsewhere. For example, the higher the win rate of a tank the more chances of getting into winning battles. Our bodies stirred these waters briefly, danced with a certain intoxication before the love of life and self, dealt with a few strage ideas, chinese indonesian online then submitted to the instruments of Time. What's important about divisions is that it enables teamwork on a much deeper level than what you'd typically find when trying to work with a random team.
Platoon match making
Another important factor is keeping the queue wait time as small as possible. Depends if there is another good platoon on the other side or simply single good players as opponents. Pass the test or no advancement. But for grinding credits and unlocking lines this is best. So, many players today are more often at the bottom of the list, and this is the most important thing we want to change.
- This is a common misconception among players.
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- But that's not the point - the point is to make the game fair not biased.
- When reading, do not forget to enlarge the chart and look at the exceptions for the tanks that you are currently or will be using.
How Do We Want to Achieve This
Needless to say that this is not much fun, I see more and more People quitting such games at start as its a waste of time. Some tanks have exclusive battle tiers, you can find the in lower half of a table. Vehicle tier is not taken into consideration when balancing teams. There is far more chance to have an enemy division against you that is utterly useless and is more help to your team winning than their own. For example, if a team has a Platoon of autoloader medium tanks, the matchmaker places it against a Platoon of medium tanks.
Blitz Marathon Live Steam for a good cause. Does an lower average for solo players necessarily mean that the number of divisions per team is unbalanced over a large amoiunt of battles? Please take this into account when forming platoons. Close The bonus code has been successfully redeemed on your account. The last line actually sounds plausible for this specific situation if we leave out things like your ship choice.
It doesn't try to weigh the tank tiers in both teams. Once you purchase a recently researched vehicle you get a honeymoon period for it. In December last year we outlined that would be a big year for the matchmaker. What do you think of platoon limit?
By distributing them evenly between the two camps, the improved matchmaker addresses another frequent concern of yours. As mentioned earlier, i f the matchmaker struggles to meet the requirements for a match, the above rules will be more relaxed the longer a player is waiting. At the same time, the queue is very dynamic and changes literally every second. Battles can take place in ten different battle tiers. They put you against tanks that you can't damage with a detection range twice yours and try to say it's fair.
Can't WoT get the hint that I don't platoon? This is done to allow new players to familiarize themselves with these smaller maps while they learn the basics of the game. No longer do people learn how to play tanks effectively.
And this is something you don't take into account. Tanks are spotting me long before I detect them, i am dating a man even though I'm the only scout and I've lost silver in almost every match as well. For the last two examples you took two extreme cases.
Matchmaking in and the Road Ahead
But for people who play alone It's simply unfair. It's called platoon penalty for a reason. All games went the same, lost from the beginning like with the platoons having kills. However, the top tanks of each team have the same vehicle tier due to the current balancing rules.
Also the team with the least number of heavies going to town will usually win exception the lost temple map. This means that vehicles in Platoons may be weighted more heavily than if the vehicles were solo. Now I've had a elite leopard for some time so I am aware how to play a scout so I did manage to stay alive and do some spotting for my team before I was one-shot killed.
Of course, their exact number might differ, but this difference is one vehicle at the most. And I know it's annoying that you keep getting platoon missions when you don't even platoon regularly. That's definitely true, because we've got some big changes coming to its current architecture. The battle format may not be optimal for those of you at the bottom of the list. Take any example you like, where there are different amounts of divisions on any team and then do the maths.
This is sometimes done on purpose. Or are you saying divisions don't influence team chances to win? For as yet unknown reasons also the distribution of other maps does not appear truly random. It garners enough excitements from wins and frustrations from losses to get players hooked on it.
So if you get three super unicums on voice-comms that selected ships based on synergy between each other and employ proven effective strategies, you have a potential game winner right here. Now, it balances them separately. So it kind of evens out because you will get slightly more divisions against you of both the unicum and potato variety and only very slightly. The charts below display the Battle Tiers a vehicle falls in.
How to Create a Platoon
Now if divisioned players average more divisioned team mates than enemies this means that instinctively you should see that for solo players the reverse has to be true. If these platoon together, the scout will pull the other tank up into its battle tier, where the other tank will usually be hopelessly outclassed. Some might get the song reference. Battles involving multiple Platoons tend to create Balance Weight issues. It was also never cool to begin with.